Here is a sample module.
Only modules which are called "Module" will function.
The class is instantiated once - there should be little need to use static objects.
This class creates some spinning, multi-coloured tetrahedra.
After a short while, two objects in the system explode.
Used internally to convert Coords.
When z = 0, this is the number of bits which internal Coords need to be
shifted right to convert them into screen pixels
The class that manages collections of entities.
It can cover a collection of entities that are
inside an egg - or the collection of entities that is
unconfined and fills all space.